The TzHaar Fight Caves is arguably the hardest activity in Soulsplit. To win this activity, the player will need to have high combat skills and powerful equipment.
Before you start practice as if you are not prepared with max gear you will fail- theDDS
The Fight Caves is a combat based minigame in which the player has to single handedly defeat 33 waves of Tzhaar creatures of increasing difficulty without banking or the aid of a familiar . At the end, the player has to defeat the level 702 boss, TzTok-Jad. Unlike RuneScape, there are no healers that spawn while TzTok-Jad reaches half hitpoints. The reward for completing the caves is the Fire Cape and 8,032 Tokkul
Getting There
To get there, use the Fight Caves teleport on a ring of dueling. A ring of dueling can be purchased from Giles at ::market
Monsterofpk
He is the first player claiming to have killed jad on combat lvl 58. Although this may be true, it is close to impressive and should be in terms of accomplishment.
Gear
A big difference between the Fight Caves in Soul Split and RuneScape is that the the creator of this page (Mod Varrocks) wants you to believe that the 360's DO NOT use melee. This is NOT true, Varrocks is an insubordinate psycho liar. If you do not the safespot then they WILL melee you. Their magic also hits far less, maxing at around the mid-200s. Using this to a player's advantage, one should not use ranged as their main attack style in the Caves. This is because melee deals far more damage per minute if the player is using a decent melee weapon such as a weapon. Only TzTok-Jad should be ranged because he DOES melee.
Also add me ingame: Mod Varrocks (I don't have any friends)
Helm: Helm of Neitiznot
Amulet: Fury>Glory
Platebody: Morrigan's Body>Karil's Leather Top>Black D'hide Body
Platelegs:Vesta's Chainskirt>Statius's Platelegs>Torva Platelegs>Verac's Plateskirt
Siderarm: Dragon Defender>Dragonfire Shield>Unholy Book>Obsidian shield
Weapon:Owen's Longsword>Chaotic Rapier>Abyssal whip>Dragon Scimitar
Gloves:Rfd Gloves>Regen brace>Combat Bracelet
Boots:Steadfast Boots>Glaiven Boots>Dragon Boots
Ring:Onyx ring (i)>Berserker ring (i)
Cape:>Accumulator>Fire Cape
Ammunition: Dragon bolts (e) or a Zaryte bow
Inventory: Crossbow Special Attack weapon, 10+ Prayer potions for Lords and Sirs, 3 Super attack/Strength potions and 1 Ranged potion. A few rocktails and Saradomin Brews.
Monsters
Tz-Kih
Combat level: 22 Life Points:101-104 (Varies)
Attacks with melee only, it does not drain your prayer like in normal RuneScape. Should be the player's last priority to kill as it is inaccurate and does not hit much.
Tz-Kek
Combat level: 45 Lifepoints: 201-205 (Varies)
Attacks with melee only. It does not split into two smaller versions as in RuneScape. It also does not recoil damage back to the player. Should be second last priority to kill.
Tok-Xil
Combat level:90 Lifepoints: 400
Attacks with Melee and Range. It's Ranged attack is slightly less accurate than that in RuneScape, however it should still not be underestimated and pures will still have to use protect from Ranged. Should be the Player's first priority to kill.
Yt-MejKot
Combat level:180 Lifepoints:800
Attacks with melee only. It's melee hits are accurate and consistent, often hitting in the high 200s. It can be safespotted because of it's large size. Should be Player's second priority to kill.
Ket-Zek
Combat level:360 Lifepoints:1600
Has a high defence and only uses magic. It's magic attacks are far less accurate and powerful than that in RuneScape, it also attacks at a slower rate. However, protect from magic is still mandatory at all times when fighting this monster. Should be Player's third priority to kill.
TzTok-Jad
TzTok-Jad is the final boss of the Fight Caves, with approximately 2500 Life Points. It attacks with Magic and Ranged and Melee when the player is adjacent to it. It can hit over 900 with any one of it's attacks so protection prayers are essential to ensure survival. Note that unlike RuneScape, its attack sounds CANNOT be used to determine the style it is using. The player has to study its attack animations carefully to see what style it is using.
To begin, the player should start using protect from ranged.
When TzTok-Jad is using Magic, it will lower its front legs and tilt his head downwards, and a projectile shaped like a rock will form on the base of his neck. He will then roll the projectile off his neck and it will strike the player. This attack occurs faster than the one in RuneScape so players should be extremely wary.
When TzTok-Jad is using Ranged, it will jump up on its two front legs and strike the ground with them, and cracks will appear on the ground. A moment later, a projectile will fall from the sky and strike the player.
It is important not to confuse the animation of Jad when he defends against the attacks of the player with his Magic attack. A good way to tell which style is being used is to watch is legs. If they lift off the ground, he is using ranged, otherwise, use protect from magic.
It is possible than when the final wave starts, a glitch will occur and the player will be unable to see the boss, but it will still be able to damage the player. If this happens, run as far away from the attacks as possible to the point where it is no longer attacking you, and re-log.
Tips and Tricks
Unlike RuneScape, the monsters don't have very large range and cannot attack you from a large distance. This makes it possible for the player to log out during the caves. You will not lose your progress after logging out - the wave you were on will simply restart after the player logs back on. Players can also use this to their advantage on waves with a 360 and a 90 or 180. Because 360s always spawn in the centre, players can stand in the northwest corner of the caves, and the 360 will never attack them. Therefore, players can first finish the weaker monsters off first and praying against them, and then killing the 360. This is beneficial because if the player were to fight both 360 and/or 180, 90 at the same time. He would have to pray against Magic and would still take Melee and Ranged damage.
You cannot trap a monster behind another monster. This is not like RuneScape.
If the player chooses to melee Jad, always use protect from melee when Jad is not using any other attack. This means that once the Magic and Ranged attack hits you, immediately switch back to Protect from Melee, until he uses Magic or Ranged again. If you don't do this, you will most likely be hit by his melee as the game gives you no reaction time to switch prayers when you see his Melee attack.
This is actually a great way to practice for the real Jad in RuneScape because this is one of the few servers with a non-glitched jad.
The north wall rock south of the north-eastern corner is a great way to trap monsters such as the 180 and 45. It is also called the Italy Rock in RuneScape. To trap a monster, hug the north wall of the rock and all melee monsters except the Tz-Kih should be trapped.
Rewards
After the player kills TzTok-Jad, he will be teleported back to the entrance of the cave. He will receive 8,032 Tokkul and the Fire Cape, which is one of the only animated capes in the game, and one of the few capes with strength bonus. It is absolutely crucial to have 2 inventory slots free when killing Jad, because if you don't, you will not receive one or both of the rewards. They will not drop on the floor like RuneScape, they simply will not even appear.